Lucy originally came to Frank with a large request to help her write about many characters. She loved epic stories with huge “casts” of characters. What she was asking, when she asked for help to write a story, was for help to write [i[about]i] the personalities within that story. The real question is not how to make a bunch of characters to fill a story. The question is actually about how to make a character, one at a time, which will work within the confines of a set of boundaries, in order to build and mold that story.
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The characters within any story are the heart and soul of that experience. These are the imaginary beings which inhabit any story’s universe, and must be handcrafted by the author. They will be the ones the reader follows through a journey or adventure. They will be the ones who face conflict and resolution, and who will undergo the transformations of their character arc. These characters can (and should) be as diverse as the human experience, itself, and can range from the heroic to the villainous (and the entire spectrum between). They can be ordinary or extraordinary, and can come in all shapes, colors, and sizes (and species).
When an author is told to, “Show. Don’t tell,” that author is being directed to work out the depiction through character actions and interactions. These will often be with other characters, where both characters are described by what they do and say, rather than through raw description, exposition, or narration. That author has a responsibility to create an individual within the story who is consistent enough for the reader to identify who it is, within any context, but malleable enough to undergo a character arc which shows growth and enlargement. This is true, even if that character grows in negative ways. Villains are often developed when a character with virtuous intentions suffers loss in some form, and negatively grows.
In essence, knowing how to make a character consistent and deep enough to seem real, but flawed enough to be relatable, will help ensure any reader can fall in love with them. They are not just names on a page. They are the story itself. And loving them does not always mean the reader must like them. Most readers love to hate a great villain.
In traditional story-telling, it is imperative to decide who the protagonist is, and who is his or her opponent. As storytelling has evolved, more and more stories tend to take on alternate approaches to this. This may range from a typically known story, where the hero and villain are generally assumed, being told from either the opposite position, or from a completely random one. Perhaps it is something like the fairy tale of the three pigs being told from the “poor” wolf’s perspective, recreating the storyline to make the pigs evil and the wolf the victim.
Whatever the change, it is becoming very common to shake up tradition. This is particularly true when using a Random-Generating Plot-Device (RGPD). As the author, you will still need to decide which direction the storyline is taking, but many of the details and much of the filler can be randomly generated. This is not necessarily directly associated with who the hero might be, who the villain is, or whether there is a clear line drawn between the two.
Sometimes random things happen in life, and the same can be true for a story. And just like in real life, sometimes the unexpected (which can even be grossly unwelcomed at the time) can be the most interesting and the most exciting to tell. And just like real life, those unexpected events and circumstances can help shape and decide on which side of the fence a given character lands, whether good or evil… or something found in between.