One of the most important aspects to any story is the characters. Every character within a story carries the responsibility of creating a believable and immersive experience for the reader. A single character which violates this criteria can disrupt the entire story, and cause the reader to become disconnected from the immersion. The characters’ depth and consistency are debatably more important than whether any given character is even likable.
When Frank and Lucy first started their brainstorm, before Storystorm was even realized yet, they did not know who, or even what, their characters were. They began brainstorming with little more to work with than a few tidbit ideas, and most of those were not specific to any characters. So, how does a would-be author figure out how to make good characters by brainstorming, when that author may not even know the characters who are being developed through that brainstorm.
The answer is, most often, there must be a scattershot approach to the brainstorm. After all, brainstorming might be an art, but it is not necessarily a science. The technical definition of Brainstorming, according to Dictionary.com, is:
noun
a technique for generating ideas and solving specific problems with uncensored and nonlinear thinking, usually performed through group participation in a spontaneous discussion where all ideas are noted without assigning them value, and no proposal is selected or discarded until after the conclusion of the creative exercise.
According to Wikipedia, Alex Osborn introduced the idea of brainstorming in 1942, in his book How to Think Up. By 1954, he and an associate of his had developed Creative Problem-Solving. And, while you did not come to this page to learn about the origins of brainstorming, it is important to lay a foundation of not only why it works, but perhaps how it was originally created to work.
The definition of brainstorming, as compared to the nuanced approach to doing it, might seem to leave something missing in its description. That is exactly what PhranqenLu discovered when brainstorming for Blueprints of Destruction. There was no “specific problem” to try to solve. The brainstorm was as much to come up with a problem as it was to find the solution.
So, there were questions which came up:
Listed Species (Additional species would be added later):
Nirazak
Tijj
Hulauz
Gler’rog
Krimtchar
Datha’hn
Adorim
Siveslekk
Anak
Fasanib
Included text: “I think there will be clearance levels because of the nature of Qualx. Every person is put into a mass database (via their chips) and each will have a clearance level attached to it. There will be 11 levels. The 11 will be reserved for only the people who are ultimately outside of the Sal-made system (edit: …with his approval). Most will never even get to level five. It is debatable that Xal wil even reach the top levels. (edit: I think that it is a moot point for Xal’s clearance level. He will bypass Sal’s silly little system).”
This page also shows one of many “failed” attempts at figuring out how to generate character attributes (specifically for the Anak in this case) in a moderately random way. The effort was intended to be able to fill in more detailed aspects of a character without either “cookie cutter” results, or taking too much time to brainstorm each character.
The Hulauz were established early on to be the most familiar-ly humanoid of all the species. They were generally human sized and shaped, though they had a naturally dull-gray colored skin. This would be augmented by tri-gallium, both in having a more silvery sheen to their coloration, as well as the augmentation of Gilluminescence (the gallium-sourced lighting often associated by many of the augmentations, modifications, and adaptations used by many species and peoples, whether persons or non-persons, of the Quad-City). It was determined Gagl Paxx (pronounced “Gauge Packs”) was Hulauz, as was his son, Guaje Paxx, “Jr” (also pronounced “Gauge Packs”).
The idea that there would be a Paxx Sr., as well as a Paxx Jr., created some questions about species-compatibility when dissimilar species had offspring (if it was even possible). It did not directly answer the question about whether Paxx, Jr.’s mother was Hulauz or not, but it at least created an additional conversation:
Simple Beginnings: Storystorm, Page One
Possible Characters: Storystorm, Page Two
How to Randomly Develop Characters: Storystorm, Page Three
Early Concept for a Tool: Storystorm, Page Four